Interface
Reusability
Restructuring
All of these
int
no-return
void
empty
Computational function
Manipulative function
Procedural function
None of these
Formal parameter
Actual parameter
Both a and b
Function prototype
Function signature
1
2
3
4
Limited within the function
Can be accessed anywhere within the same class
No limitation at all
function
2function
fun in action
fun#
public
private
partially
protected
Method
Class
Abstraction
Inheritance
Object
Body of loop
function signature
function Autograph
function nick name
function attribute
Prototype
method body
calling of method
Value
Reference
Self
Other package
Overloading
Overlapping
Encapsulation
should be called when an object is destroyed
is closely connected with an individual object of a class
can be called using the class name and function
is used when a dummy object must be created
It refers to current object
It is a variable which contains value
It refers to previous object
None of the above